Top 3 Proven Ways: Clear Flutter Autocomplete on Select (2025)
Struggling to clear your Flutter Autocomplete widget after a user makes a selection? Discover 3 proven, up-to-date methods for 2025 to create a seamless UX.
Alex Ivanov
Senior Flutter developer passionate about clean UIs and pragmatic state management solutions.
You’ve been there. You’ve meticulously crafted a beautiful, functional search experience in your Flutter app using the `Autocomplete` widget. It fetches data, displays options, and looks sharp. A user types, finds what they’re looking for, and taps an option. Success! But wait... the text they typed is still sitting in the input field, staring back at them. The selection was made, but the field didn't clear.
It’s a small detail, but it’s the kind of friction that can make an otherwise smooth user experience feel clunky and unfinished. The user is left wondering, "Did it work? What do I do now?" They have to manually delete the old text to start a new search. We can do better.
Fortunately, solving this is a common Flutter task with a few excellent, proven solutions. In this 2025 guide, we’ll skip the fluff and dive straight into the top three ways to clear your `Autocomplete` field on selection, so you can create the seamless UX your users deserve.
Why Clearing the Autocomplete Field Matters
Before we jump into the code, let’s quickly touch on the why. Clearing the input field after a selection is a crucial piece of user feedback. It communicates that:
- The action was successful: The user's choice was received and processed.
- The task is complete: The search-and-select process is finished.
- The UI is ready for the next action: The input is clean and prepared for a new search if needed.
It’s a micro-interaction that builds confidence and clarity. Now, let's make it happen.
Method 1: The Classic `TextEditingController`
This is the most common, straightforward, and officially endorsed way to manage the text in any Flutter input field, including `Autocomplete`. If you’re coming from a `TextField` background, this will feel immediately familiar.
How It Works
The concept is simple: you create a `TextEditingController`, pass it to your `Autocomplete` widget's `fieldViewBuilder`, and then use the controller’s `.clear()` method inside the `onSelected` callback. This gives you direct, imperative control over the text field's content.
Here’s what it looks like in practice:
// First, define your options list and the controller in your State class
class _MyWidgetState extends State<MyWidget> {
static const List<String> _options = <String>[
'Apple',
'Banana',
'Cherry',
'Date',
'Elderberry',
];
// Create the TextEditingController
final TextEditingController _textEditingController = TextEditingController();
@override
Widget build(BuildContext context) {
return Autocomplete<String>(
optionsBuilder: (TextEditingValue textEditingValue) {
if (textEditingValue.text == '') {
return const Iterable<String>.empty();
}
return _options.where((String option) {
return option.toLowerCase().contains(textEditingValue.text.toLowerCase());
});
},
// THE KEY: Use the onSelected callback
onSelected: (String selection) {
debugPrint('You just selected $selection');
// Clear the text field
_textEditingController.clear();
},
// Use a fieldViewBuilder to assign the controller
fieldViewBuilder: (BuildContext context, TextEditingController fieldTextEditingController, FocusNode fieldFocusNode, VoidCallback onFieldSubmitted) {
// This is a crucial step. You have to use the fieldTextEditingController
// provided by the builder, but we can manage its state externally if we want.
// A common pattern is to just use our own controller directly.
// Let's re-assign the builder's controller to our own instance.
// NOTE: This is a common pattern, but for clarity, we'll assign our controller directly.
// To do that, we must manage its lifecycle (dispose it).
return TextFormField(
controller: _textEditingController, // Assign our controller
focusNode: fieldFocusNode,
style: const TextStyle(fontWeight: FontWeight.bold),
decoration: const InputDecoration(
hintText: 'Search for a fruit...',
),
);
},
);
}
@override
void dispose() {
_textEditingController.dispose();
super.dispose();
}
}
Pros & Cons
- Pros:
- Simple & Idiomatic: This is the standard Flutter pattern for text manipulation.
- Readable: The intent is crystal clear—`onSelected`, you `clear`.
- Flexible: The controller can be used for other tasks, like setting initial values or listening to changes.
- Cons:
- Boilerplate: You need to create, manage, and dispose of the `TextEditingController`, but this is standard practice for stateful forms anyway.
Verdict: For 95% of use cases, this is the method you should use. It's clean, effective, and easy for other developers to understand.
Method 2: The `GlobalKey` for Precision Control
What if you want to control the `Autocomplete` field without directly managing a `TextEditingController`? Or perhaps you need to access other properties of the autocomplete's state. This is where a `GlobalKey` comes in, offering a powerful, albeit more complex, alternative.
Tapping into `RawAutocomplete`'s State
The `Autocomplete` widget is a high-level implementation of the more fundamental `RawAutocomplete` widget. By attaching a `GlobalKey<RawAutocompleteState>` to it, we can gain access to the widget's underlying state object. This state object has methods to manipulate the field directly.
This approach feels a bit more like a "backdoor," but it's a perfectly valid Flutter pattern for interacting with widget states when a controller isn't sufficient.
class _MyWidgetState extends State<MyWidget> {
static const List<String> _options = <String>['aardvark', 'baboon', 'cat'];
// Create a GlobalKey for RawAutocomplete
final GlobalKey<RawAutocompleteState<String>> _autocompleteKey = GlobalKey<RawAutocompleteState<String>>();
@override
Widget build(BuildContext context) {
return RawAutocomplete<String>(
key: _autocompleteKey, // Assign the key
optionsBuilder: (TextEditingValue textEditingValue) {
return _options.where((String option) {
return option.contains(textEditingValue.text.toLowerCase());
});
},
onSelected: (String selection) {
debugPrint('You just selected $selection');
// Access the state via the key and clear the value
_autocompleteKey.currentState?.updateEditingValue(TextEditingValue.empty);
},
fieldViewBuilder: (BuildContext context, TextEditingController textEditingController, FocusNode focusNode, VoidCallback onFieldSubmitted) {
return TextFormField(
controller: textEditingController,
focusNode: focusNode,
onFieldSubmitted: (String value) {
onFieldSubmitted();
},
);
},
optionsViewBuilder: (BuildContext context, AutocompleteOnSelected<String> onSelected, Iterable<String> options) {
return Align(
alignment: Alignment.topLeft,
child: Material(
elevation: 4.0,
child: SizedBox(
height: 200.0,
child: ListView.builder(
padding: EdgeInsets.zero,
itemCount: options.length,
itemBuilder: (BuildContext context, int index) {
final String option = options.elementAt(index);
return InkWell(
onTap: () {
onSelected(option);
},
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Text(option),
),
);
},
),
),
),
);
},
);
}
}
When to Use This?
This method is more verbose because `RawAutocomplete` requires you to build the `optionsView` yourself. It's best reserved for situations where:
- You need to perform complex actions on the `Autocomplete` state beyond just clearing text.
- You are building a highly customized UI where the standard `Autocomplete` widget is too restrictive.
- For some architectural reason, passing a `TextEditingController` down the widget tree is undesirable.
Verdict: A powerful tool for complex scenarios, but overkill for a simple clear operation. Keep it in your back pocket for when you need maximum control.
Method 3: The State-Driven Reset with a `ValueKey`
This last method is the most "Flutter-y" of the three. Instead of telling the widget *how* to clear itself, we change its state in a way that forces Flutter to do the work for us. We achieve this by manipulating the widget's `key`.
The Power of the `key` Property
In Flutter, a `key` is an identifier for a widget. When Flutter rebuilds the UI, it compares the widgets in the new tree with the widgets in the old tree. If a widget has the same `runtimeType` and `key`, Flutter updates the existing element. If the `key` is different, Flutter discards the old element (and its state) and creates a brand new one.
We can leverage this by giving our `Autocomplete` widget a `ValueKey` that we change whenever we want to reset it.
class _MyWidgetState extends State<MyWidget> {
static const List<String> _options = <String>['Flutter', 'React', 'Vue'];
// Use a variable to hold our key. A simple int is fine.
int _autocompleteKey = 0;
@override
Widget build(BuildContext context) {
return Autocomplete<String>(
key: ValueKey(_autocompleteKey), // Assign the ValueKey
optionsBuilder: (TextEditingValue textEditingValue) {
// ... options builder logic
if (textEditingValue.text == '') return const Iterable.empty();
return _options.where((o) => o.toLowerCase().contains(textEditingValue.text.toLowerCase()));
},
onSelected: (String selection) {
debugPrint('You just selected $selection');
// When an item is selected, change the key
setState(() {
_autocompleteKey++; // Incrementing the int creates a new ValueKey
});
},
);
}
}
A Word of Caution
This method is powerful but can be a blunt instrument. Changing the `key` causes the entire `Autocomplete` widget and its associated state to be destroyed and recreated from scratch. This includes the text field, its focus state, and everything else.
While effective for clearing the text, it's less efficient than using a controller. It's akin to tearing down a wall to change a light switch. Use this method when you genuinely want a full reset of the widget's state, not just its text content.
Verdict: A clever, declarative approach that's great for a complete state reset (like in a "Clear Form" button). For just clearing text on select, it's usually overkill and less performant.
Quick Comparison: Which Method is Right for You?
Let's summarize the three approaches in a simple table:
Method | Complexity | Best For | Performance |
---|---|---|---|
1. `TextEditingController` | Low | Most common scenarios; simple text clearing. | Excellent |
2. `GlobalKey` | Medium | Complex, custom UI; needing access to internal state. | Good |
3. `ValueKey` Reset | Low | Forcing a full widget state reset. | Fair (incurs a full rebuild) |
Conclusion: Keep It Simple and Clean
Fixing that lingering text in your `Autocomplete` field is a quick win that significantly polishes your app's user experience. While there are several ways to tackle the problem, the answer is usually straightforward.
For the vast majority of developers and applications, the `TextEditingController` method is the gold standard. It's simple, efficient, and aligns with standard Flutter practices. Start there, and only reach for the `GlobalKey` or `ValueKey` methods if your requirements become more complex.
By implementing this small change, you provide clear feedback to your users and create a more intuitive, professional-feeling application. Happy coding!