I Made 3 Cursed CAPTCHAs That Broke My Friends
I designed three hilariously evil CAPTCHAs to test my friends' sanity. Discover the results and what this taught me about good (and terrible) user experience.
Alex Rivera
Creative technologist and UX prankster who loves pushing the web's boundaries.
We’ve all been there. Staring at a grid of grainy images, trying to decide if the corner of a stop sign counts as a "traffic light." CAPTCHAs are the internet's necessary evil, a digital bouncer checking if you're human. But what if, instead of just being mildly annoying, they were actively, delightfully malicious? I decided to find out.
The Unholy Alliance of Boredom and Code
It started, as most terrible ideas do, with a late-night coding session and too much coffee. I was tired of building sensible, user-friendly interfaces. I wanted to build something that fought back. My mission: create a series of CAPTCHAs so absurd, so "cursed," that they would test the sanity of my most tech-savvy friends. This wasn't about security; it was about comedic cruelty and, unexpectedly, a profound lesson in user experience.
The Unholy Trinity: My 3 CAPTCHA Creations
I needed concepts that attacked different parts of the human psyche. One to mess with logic, one to assault the senses, and one to challenge physical dexterity. Here's what I came up with.
CAPTCHA #1: The "Subjective Art Critic"
The Concept: Forget identifying crosswalks. This CAPTCHA presents you with three pieces of abstract art and asks a deeply subjective question, like, “Which painting best captures the feeling of existential dread?”
How It's Cursed: The "correct" answer is completely arbitrary, pre-selected by me. There is no logic, no pattern, just a random choice masquerading as a profound artistic test. It's designed to make you question your own judgment and the very nature of reality. Are you a robot, or just someone with bad taste? The CAPTCHA will decide.
The Tech: A simple React component pulling images from an API (like the Art Institute of Chicago's) and a question from a hardcoded array of nonsense. The "correct" image index is just Math.floor(Math.random() * 3)
. Pure, simple evil.
CAPTCHA #2: The "Audio-Only Emo Lyrics"
The Concept: Audio CAPTCHAs are an accessibility feature, right? Not this one. This plays a five-second, heavily distorted clip from an obscure mid-2000s emo song. Your task is to type the whiny, angst-ridden lyrics perfectly.
How It's Cursed: First, the audio quality is intentionally terrible, run through filters to sound like it's being played from a flip phone in another room. Second, the source material is niche. Unless you spent 2005 wearing skinny jeans and crying to Dashboard Confessional, you're in trouble. Finally, the validation is case-sensitive and requires exact punctuation. Did he scream "oh, Ashley!" or "Oh, Ashley..."? Guess wrong, and you're a bot.
The Tech: I grabbed some royalty-free emo-esque music clips, mangled them in Audacity, and served them via a simple HTML <audio>
element. The validation is just a strict string comparison. It’s beautifully simple and infuriatingly effective.
CAPTCHA #3: The "Inverse Kinematics Hand Simulator"
The Concept: This is my masterpiece. Instead of clicking a checkbox that says "I'm not a robot," you must pilot a floppy, physics-based ragdoll hand and arm to press a virtual button. It’s like performing surgery with a pool noodle.
How It's Cursed: Inspired by games like QWOP and Surgeon Simulator, the controls are intentionally difficult. You might control the elbow with one mouse axis and the wrist with another. The hand has a tendency to flail wildly, knock things over, and generally defy your every command. The simple act of pressing a button becomes a Herculean task of motor control and patience.
The Tech: This was the most complex one, built using a JavaScript physics library like matter.js
. I created a series of connected bodies (upper arm, forearm, hand) with constraints and then mapped mouse movements to apply force to those joints. A collision detector on the button and fingertip checks for success.
The Results: How My Friends Fared
I unleashed these digital monsters on a few unsuspecting friends via a fake "sign-up" page for a new social media app. The results were better than I could have ever hoped. Here’s a quick breakdown of the carnage:
Friend's Name | CAPTCHA Challenged | Time to Solve | Reaction |
---|---|---|---|
Sarah | Subjective Art Critic | 5 mins (gave up) | "This is psychological warfare, not a CAPTCHA. Which one feels like 'Tuesday afternoon'?! NONE OF THEM!" |
Ben | Audio Emo Lyrics | 8 attempts (failed) | "Is that a dying cat? Are the lyrics 'my heart bleeds black ink'? I can't... I just can't." |
Chloe | IK Hand Simulator | 12 mins (succeeded!) | "I HAVE THE POWER OF A GOD! ...Never ask me to test anything for you ever again." |
Marcus | Subjective Art Critic | 2 mins (succeeded) | "I just clicked the one that looked the most chaotic. I guess your brain and my brain are equally broken." |
The consensus was clear. The Subjective Art Critic caused the most psychological distress. The Emo Lyrics CAPTCHA prompted the most outright rage. But the Hand Simulator... that one truly broke people. Chloe's triumphant scream followed by a vow of no-more-testing was the highlight of my week.
What This Taught Me About Good UX (By Doing the Opposite)
As hilarious as it was to watch my friends struggle, this project was a fantastic lesson in what makes for good user experience, precisely because I ignored every single principle.
Key Takeaways
- Clarity is Kindness: Good UX is clear and predictable. A user should never have to guess what they're supposed to do. My CAPTCHAs were intentionally ambiguous, proving that confusion is a UX killer.
- Accessibility Isn't Optional: The audio and physics-based CAPTCHAs are accessibility nightmares. Real-world applications must be usable by everyone, regardless of their physical abilities. Building something so inaccessible highlights how crucial inclusive design is.
- Respect the User's Time: A user's goal is to complete a task. Good UX makes that path as frictionless as possible. My CAPTCHAs were 100% friction, 0% efficiency. Every click and every second counts.
- Provide Forgiving Feedback: When a user fails a normal CAPTCHA, it tells them "Try again" and offers a new puzzle. My emo CAPTCHA just screamed "Incorrect." Good systems provide clear, constructive feedback and are forgiving of minor errors.
Building something intentionally bad is an incredibly effective way to learn what makes something good. It moves the principles of UX design from abstract concepts into tangible feelings of frustration and, eventually, empathy for the end-user.
While I won't be deploying these cursed creations on any live websites (I'm not a total monster), this was one of the most fun and educational side projects I've ever done. It reinforced that the core of good design is empathy—understanding a user's goals, respecting their time, and making their journey as smooth as possible.
Sometimes, the best way to appreciate good design is to build something truly, spectacularly bad on purpose. Now, if you'll excuse me, I have an idea for a CAPTCHA where you have to perfectly parallel park a tiny car...