Embedded Systems

LVGL 2025: Build a Pro GUI in 10 Powerful Steps

Unlock the power of LVGL 2025! Our 10-step guide shows you how to build stunning, professional-grade GUIs for your embedded projects. Get started today!

D

Daniel Carter

An embedded systems engineer with a passion for creating beautiful, intuitive user interfaces.

6 min read12 views

Tired of Clunky Embedded UIs? It’s Time for a Change.

Ever look at the stunning, fluid interfaces on high-end consumer electronics and think, "Why can't my embedded project look that good?" For years, creating polished Graphical User Interfaces (GUIs) on resource-constrained microcontrollers felt like a painful compromise. You either sacrificed looks for performance or spent months wrestling with complex, proprietary tools that fought you every step of the way. Those days are officially over.

Enter LVGL (Light and Versatile Graphics Library), the open-source powerhouse that has been steadily democratizing embedded GUI development. And with the revolutionary 2025 release, the gap between embedded UIs and modern web or mobile design has virtually disappeared. This isn’t just about drawing buttons and labels anymore; it’s about crafting professional, intuitive user experiences that feel right at home on any device. Ready to see how it’s done? Let’s dive in.

Step 1: Project Setup with the New LVGL-CLI

The first hurdle in any project is the setup. LVGL 2025 demolishes this barrier with the introduction of the LVGL-CLI. Forget manually cloning repos, configuring build systems, and hunting for the right simulator drivers. Now, bootstrapping a complete, runnable project is a one-line command.

# Initialize a new project with a simulator
lvgl-cli init my-pro-gui --template=desktop-sdl

This command scaffolds an entire project structure, complete with a pre-configured simulator, boilerplate code, and a simple "Hello World" example. You can go from zero to a running GUI in under a minute. This is a monumental leap in developer experience.

Step 2: Understanding the 2025 Core Architecture

Before you start building, it's helpful to grasp two key architectural improvements in LVGL 2025:

  • Refined Rendering Pipeline: The renderer is now more intelligent about invalidating and redrawing only the necessary parts of the screen. It introduces partial frame buffering as a default on capable hardware, drastically reducing CPU load and flicker for smoother animations.
  • Unified Component Model: All widgets now inherit from a common `lv_obj_t` base more cleanly, making polymorphism and component creation far more intuitive. This consistency is the foundation for building the reusable components we'll cover in Step 5.

Step 3: Designing Responsive Layouts with Flexbox & Grid

A "pro" GUI must adapt gracefully to different screen sizes and orientations. Hard-coding coordinates is a recipe for disaster. LVGL 2025 fully embraces modern layout standards with its mature Flexbox and Grid implementations.

Use Flexbox for single-axis layouts (rows or columns) and distributing space. It's perfect for toolbars, lists, and button groups.

// Create a container with a row-based Flexbox layout
lv_obj_t * container = lv_obj_create(parent);
lv_obj_set_size(container, LV_PCT(100), LV_SIZE_CONTENT);
lv_obj_set_layout(container, LV_LAYOUT_FLEX);
lv_obj_set_flex_flow(container, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(container, LV_FLEX_ALIGN_SPACE_EVENLY, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);

Use Grid for complex, two-dimensional arrangements. It's ideal for dashboards, settings screens, or any layout that needs precise alignment in both rows and columns.

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Step 4: Mastering the New Declarative Styling Engine

This is perhaps the most significant upgrade. The old method of creating and managing style objects in C structs was powerful but verbose. LVGL 2025 introduces a streamlined, declarative styling API that feels much closer to CSS.

This change drastically reduces boilerplate and makes styles easier to read, manage, and reuse. Here’s a quick comparison:

FeatureOld Way (LVGL v8)New Way (LVGL 2025)
Creating a Stylestatic lv_style_t style_btn;
lv_style_init(&style_btn);
lv_style_set_bg_color(&style_btn, lv_color_hex(0x...));
lv_style_set_radius(&style_btn, 5);
lv_obj_set_style_bg_color(btn, lv_color_hex(0x...), LV_PART_MAIN);
lv_obj_set_style_radius(btn, 5, LV_PART_MAIN);
Applying a Stylelv_obj_add_style(btn, &style_btn, 0);(Applied directly to the object, no separate style object needed for simple cases)
ReadabilityLow (Requires tracking style variables)High (Properties are set on the object itself)

This new approach allows you to set styles directly on objects for one-off customizations or create reusable style classes for theming. It's more intuitive and maintainable.

Step 5: Creating Reusable, Encapsulated Components

Professional UIs are built from components, not scattered widgets. Think of a custom dial that combines a slider, a label, and specific event logic. In LVGL, this means creating a custom widget that encapsulates other widgets and their behavior.

A common pattern is to create a function that returns a new container object, fully populated and configured:

// in my_custom_dial.h
lv_obj_t * create_custom_dial(lv_obj_t * parent, const char * title);

// in my_custom_dial.c
lv_obj_t * create_custom_dial(lv_obj_t * parent, const char * title) {
  // 1. Create a container for our component
  lv_obj_t * cont = lv_obj_create(parent);
  // ... set layout ...

  // 2. Create the child widgets (arc, label, etc.) inside the container
  lv_obj_t * arc = lv_arc_create(cont);
  lv_obj_t * label = lv_label_create(cont);

  // 3. Add internal event handlers and logic
  lv_obj_add_event_cb(arc, internal_arc_event_handler, LV_EVENT_VALUE_CHANGED, label);

  return cont;
}

By encapsulating complexity, your main application code becomes clean and declarative: create_custom_dial(screen, "Volume");.

Step 6: Implementing Effortless Data Binding

Tired of writing callback functions just to update a label when a variable changes? LVGL 2025 introduces a simple data binding utility. You can now link a UI property directly to a variable in your data model.

// Our data model
typedef struct {
  int32_t temperature;
} app_model_t;
app_model_t model = { .temperature = 25 };

// Create a label
lv_obj_t * temp_label = lv_label_create(screen);

// Bind the label's text to the model's temperature field.
// The formatter function converts the int to a string.
lv_bind_prop(temp_label, LV_PROP_TEXT, &model.temperature, sizeof(int32_t), temp_formatter_cb);

// Later in your code...
model.temperature = 30;
lv_bind_exec(); // The label automatically updates to "30°C"

This feature dramatically cleans up application logic by separating the UI from the state, a core principle of modern software design.

Step 7: Adding Smooth Animations & Transitions

A static interface feels dead. Movement provides feedback and guides the user's attention. LVGL's animation API has always been powerful, but the 2025 version adds an improved timeline feature for sequencing complex animations.

You can now easily create a sequence where a widget fades in, moves, and then changes color, all in one declarative block, without nested callbacks.

Step 8: Managing State with the Modern Event Bus

As your application grows, managing events can become chaotic. LVGL 2025 encourages a global event bus pattern. Instead of attaching callbacks directly between widgets, you can have them publish generic events.

// In the volume button's event handler:
lv_event_send(get_global_event_bus(), EV_VOLUME_CHANGED, &new_volume);

// In a completely separate part of your code (e.g., an audio module):
lv_obj_add_event_cb(get_global_event_bus(), audio_module_handler, EV_VOLUME_CHANGED, NULL);

This decouples your components, making the system far more modular and easier to debug.

Step 9: Optimizing for Pro-Level Performance

A beautiful UI that stutters is a failure. LVGL 2025 includes a built-in profiler that provides crucial performance metrics. You can enable it in `lv_conf.h` to see:

  • CPU Usage: What percentage of time is spent in LVGL's `lv_timer_handler`.
  • FPS (Frames Per Second): A direct measure of UI smoothness.
  • Render/Flush Time: How long it takes to render a frame and send it to the display.

By monitoring these metrics, you can identify bottlenecks, simplify overly complex screen elements, and tune your display driver's buffer settings for maximum performance on your specific hardware.

Step 10: Applying Themes & Internationalization (i18n)

Finally, a professional GUI needs to be adaptable. LVGL 2025 makes theming and language support first-class citizens.

  • Theming: Using the new styling engine, you can define a set of base styles for light and dark modes. Switching themes becomes a single function call that reapplies the correct styles across the entire application.
  • Internationalization (i18n): LVGL has built-in support for switching languages at runtime. With its UTF-8 support and bidirectional text rendering, you can easily add translations using the `LV_SYMBOL_...` defines and the `lv_i18n` module.

Conclusion: You're Now the Architect

Building a professional-grade GUI on an embedded system is no longer a dark art. With the powerful and intuitive features of LVGL 2025, it has become a systematic process of design and engineering. By leveraging a modern CLI, responsive layouts, a declarative styling engine, and clean architectural patterns like data binding and event buses, you have all the tools you need.

The barrier to entry has been lowered, and the ceiling for what's possible has been raised. The only question left is: What will you build first?

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