The 2025 LVGL Checklist: 7 Critical Implementation Tips
Ready to build stunning embedded UIs with LVGL in 2025? Our checklist covers 7 critical implementation tips for performance, memory, and design.
Alexey Volkov
Embedded systems engineer specializing in real-time UIs and low-level driver development.
The world of embedded user interfaces is moving faster than ever. What was once a realm of clunky segment LCDs and basic button inputs has blossomed into a landscape of rich, responsive touch UIs, even on resource-constrained microcontrollers. At the heart of this revolution is LVGL (Light and Versatile Graphics Library), the open-source powerhouse that has become the de-facto standard for building beautiful embedded GUIs.
But as we head into 2025, using LVGL effectively is about more than just dragging and dropping a few widgets. With its powerful new features and a mature ecosystem, a successful implementation requires a thoughtful approach. Simply getting a "Hello World" label on the screen is just the beginning. To avoid performance pitfalls, memory leaks, and frustrating development cycles, you need a plan.
That's why we've put together this essential checklist: seven critical implementation tips to ensure your 2025 LVGL project is smooth, efficient, and professional. Let's dive in.
1. Master the New Rendering Engine (and Choose Wisely)
LVGL isn't a one-size-fits-all solution when it comes to rendering. The library has evolved to support various hardware capabilities, and choosing the right rendering path is your first major decision. In 2025, you'll primarily encounter:
- The Default Software Renderer: This is the workhorse. It's incredibly portable and runs on virtually any microcontroller. It's highly optimized, but for complex scenes with transparency, transformations, and large moving elements, it can tax your CPU.
- Hardware-Accelerated Renderers (e.g., Arm-2D, VGLite, PXP): If your MCU has a 2D graphics accelerator (a GPU), you must use it. Configuring LVGL to offload rendering tasks like blending, scaling, and blitting to dedicated hardware frees up your CPU for application logic and dramatically improves frame rates. Check your MCU's documentation and LVGL's driver repository for support.
The Takeaway: Don't just assume the default software renderer is your only option. Investigate your hardware's capabilities. A proper GPU integration can be the difference between a sluggish 10 FPS UI and a buttery-smooth 60 FPS experience.
2. Embrace Modern Styling
If you've used older versions of LVGL, you might be used to manipulating styles directly. The modern approach, refined in v8 and perfected in v9+, is far more powerful and efficient. Forget the old ways; it's all about adding styles to objects with states.
Instead of creating a separate style for a button's pressed state, you create one style and apply property changes for a specific state. Here’s a conceptual example:
// 1. Create a style
lv_style_t style_btn;
lv_style_init(&style_btn);
lv_style_set_bg_color(&style_btn, lv_palette_main(LV_PALETTE_BLUE));
// 2. Set the style for the pressed state ON THE SAME STYLE OBJECT
lv_style_set_bg_color(&style_btn, lv_palette_darken(LV_PALETTE_BLUE, 2));
// 3. Add the style to the object for both default and pressed states
lv_obj_add_style(btn, &style_btn, LV_STATE_DEFAULT);
lv_obj_add_style(btn, &style_btn, LV_STATE_PRESSED);
This system is not only cleaner but also more memory-efficient. It's the foundation for LVGL's powerful transitions and animations. Mastering local styles (for one-off changes) versus shared styles (for theme-wide consistency) is key to building a scalable UI.
3. Optimize Your Display Driver (Don't Just Copy-Paste)
A poorly implemented display driver is the number one cause of bad LVGL performance. It’s tempting to copy-paste an example driver and call it a day, but this is where you need to be meticulous.
DMA is Your Best Friend
Your flush_cb
function is called when LVGL has a portion of the screen ready to be sent to the display. If your CPU is busy bit-banging pixels over SPI or a parallel bus, it can't do anything else. Use Direct Memory Access (DMA) to handle this transfer. DMA allows the data transfer to happen in the background, freeing your CPU to start rendering the next frame. Your flush_cb
should simply configure the DMA transfer and return immediately. Don't forget to call lv_disp_flush_ready()
from the DMA transfer-complete interrupt!
Double Buffering is (Usually) Not Optional
Use at least two screen-sized buffers (or large partial buffers). This allows LVGL to render into one buffer while the other is being sent to the display via DMA. This technique, often called a Vertical Sync or VDB (Virtual Display Buffer), completely eliminates screen tearing and is essential for smooth animation.
4. Get Smart with Memory Management
Microcontrollers have limited RAM, and a GUI can be a memory hog. LVGL gives you control, but you need to use it wisely.
- Static Allocation: For maximum stability, you can configure LVGL to use a large, statically allocated array for its memory pool (
LV_MEM_SIZE
inlv_conf.h
). This prevents heap fragmentation that can occur with standardmalloc()
andfree()
over long runtimes. - Know Your Needs: Use LVGL's built-in memory monitor (
LV_USE_MEM_MONITOR
) during development to understand your UI's peak memory usage. This helps you size your static pool correctly without wasting precious RAM. - Custom Hooks (
LV_MEM_CUSTOM
): If you're using an RTOS with a more robust memory management system or need to place the LVGL memory pool in a specific RAM region (like external PSRAM), use the custom memory hooks to integrate LVGL with your system's allocator.
Don't just set LV_MEM_SIZE
to a random large number. Profile your usage and allocate what you need.
5. Leverage the Component Ecosystem (SquareLine & Beyond)
Writing a complex UI entirely in C code is slow and error-prone. The modern LVGL workflow embraces visual design tools. SquareLine Studio is the official UI editor for LVGL and is an absolute game-changer. It allows you or a designer to build the entire UI visually, create animations, and structure the flow, then export it as clean C code. Using SquareLine can cut development time by 80-90%.
Beyond SquareLine, the LVGL community is vibrant. Before you build a custom widget from scratch, check the LVGL Marketplace and official forums. Chances are, someone has already built that fancy chart, keyboard, or settings menu you need.
6. Don't Neglect Input Handling
A beautiful UI is useless without responsive input. LVGL's indev
(input device) driver provides a clean abstraction for any kind of input:
- Touchscreens: Calibrate your touch controller! An uncalibrated screen is a frustrating user experience. Your
read_cb
for touch should provide both the state (pressed/released) and the X/Y coordinates. - Encoders & Buttons: For non-touch UIs, physical buttons and rotary encoders are king. LVGL's group feature (
lv_group_t
) makes it incredibly easy to create focus-based navigation that works seamlessly with keypads and encoders. You can navigate between widgets without a single line of custom logic.
The key is to properly link your physical input driver (e.g., your I2C touch driver or GPIO button handler) to the LVGL indev
callback. This keeps your hardware-specific code separate from your UI logic.
7. Profile, Profile, Profile!
You can't optimize what you can't measure. LVGL includes fantastic, low-overhead profiling tools that you should enable during development.
In lv_conf.h
, set LV_USE_PERF_MONITOR
to 1
. This will display a small, real-time overlay showing critical stats:
- FPS (Frames Per Second): The ultimate measure of UI smoothness. Aim for 30+ FPS for a good experience.
- Render Time: How many milliseconds your CPU (or GPU) spends drawing a frame. If this is high, you need to simplify your UI or optimize your rendering path.
- Flush Time: How long it takes to send the frame to the display. If this is high, your display driver (Tip #3) is the bottleneck. DMA is the answer.
Similarly, enabling LV_USE_MEM_MONITOR
gives you a real-time view of memory usage, helping you catch leaks and size your memory pools correctly (Tip #4).
Conclusion: Build with Confidence
LVGL is an incredibly capable library that empowers developers to create UIs that were once unimaginable on microcontrollers. But with great power comes the need for great discipline. By following this checklist—optimizing your drivers, managing memory intelligently, using modern tools like SquareLine, and constantly profiling your performance—you're not just building a UI. You're engineering a professional, stable, and delightful user experience.
Now go build something amazing.