The Right Way to Instantiate C# Generic Classes (2024)
Tired of `Activator.CreateInstance`? Learn the modern, type-safe, and performant ways to instantiate C# generic classes in 2024, from `new()` to constraints.
Daniel Peterson
Senior .NET Architect passionate about clean code, performance, and modern C# features.
The Right Way to Instantiate C# Generic Classes (2024)
Generics are one of C#'s most powerful features, giving us type-safe, reusable, and high-performance code. We use them every day with types like List<T>
and Dictionary<TKey, TValue>
. But when it comes to creating an instance—or "instantiating"—a generic class, the path isn't always as clear as it seems. The "right way" depends heavily on your context.
Are you working with a known type at compile time? Do you need to create an object dynamically based on a type variable? Are you inside another generic class? Let's unpack the modern, effective, and correct ways to instantiate generic classes in C# for 2024.
The Classic: The `new` Operator
This is ground zero for C# developers. It's the first way we all learn to create an object, and it's perfectly effective. When you know the exact generic type you need to create at compile time, this is your go-to.
// You know you need a list of strings. Simple and clear.
var names = new List<string>();
// You know you need a dictionary mapping integers to customer objects.
var customersById = new Dictionary<int, Customer>();
The syntax is explicit: new Type<GenericType>()
. It's readable, completely type-safe, and performant. There's absolutely nothing wrong with this approach, but modern C# gives us a slightly cleaner alternative.
The Modern Approach: Target-Typed `new` (C# 9+)
Introduced in C# 9, target-typed `new` expressions are a fantastic piece of syntactic sugar. They allow you to omit the type name when the compiler can infer it from the context (the "target type").
Why is this better? It reduces verbosity and makes refactoring easier. If you change the variable's type, you don't have to change the constructor call.
Let's look at a before-and-after:
// Before (C# 8 and earlier)
Dictionary<string, List<int>> complexDictionary_Old = new Dictionary<string, List<int>>();
// After (C# 9 and later)
Dictionary<string, List<int>> complexDictionary_New = new();
The second version is undeniably cleaner, especially with complex nested generics. The compiler knows the variable complexDictionary_New
is a Dictionary<string, List<int>>
, so it infers that new()
must call that same constructor.
For any code written in C# 9 or later, this should be your default choice for instantiation when the type is known.
Instantiating *Inside* a Generic: The `new()` Constraint
This is where things get interesting. What if you're writing your *own* generic class or method and you need to create an instance of the generic type parameter T
?
You can't just write new T()
. The compiler will stop you, asking, "How do I know T
has a public, parameterless constructor?"
This is where generic constraints come in. By adding the where T : new()
constraint, you make a promise to the compiler: "Whatever type is used for T
, I guarantee it will have a public, parameterless constructor."
With that promise made, the compiler happily lets you call new T()
.
public class GenericFactory<T> where T : new()
{
public T CreateInstance()
{
// This is now possible because of the 'where T : new()' constraint.
return new T();
}
}
// Usage:
var factory = new GenericFactory<StringBuilder>();
StringBuilder sb = factory.CreateInstance(); // Works perfectly
// This would cause a compile-time error, because string has no parameterless constructor.
// var stringFactory = new GenericFactory<string>();
This is the best practice for creating instances of a generic type parameter. It's compile-time checked, incredibly fast (it compiles down to a direct newobj
IL instruction), and clearly communicates the requirements of your generic class.
When Things Get Dynamic: `Activator.CreateInstance`
Sometimes, you don't know the type you need to create until runtime. For example, you might be reading a type name from a configuration file or receiving it over a network.
In these dynamic scenarios, you can't use new
because the compiler has no information. This is the primary use case for `System.Activator`.
Activator.CreateInstance
uses reflection to create an object from a Type
instance. It's powerful but comes with significant trade-offs:
- Performance Overhead: It's much slower than a direct
new()
call. Reflection involves looking up type metadata at runtime, which has a cost. - Loss of Type Safety: It returns an
object
(orT
if you use the generic overload). You often need to cast the result, which can fail at runtime if your assumptions are wrong. - Error Prone: If the type doesn't have a parameterless constructor (or the one you requested), it will throw a runtime exception, not a compile-time error.
// Imagine this type name comes from a config file
string typeName = "System.Collections.Generic.List`1[[System.String, mscorlib]]";
Type listType = Type.GetType(typeName);
if (listType != null)
{
// Create an instance using reflection
object myListObject = Activator.CreateInstance(listType);
// You lose compile-time type safety and must cast
if (myListObject is IList<string> stringList)
{
stringList.Add("Created dynamically!");
Console.WriteLine(stringList[0]);
}
}
// A slightly cleaner generic version is available
public T CreateWithActivator<T>()
{
// Note: This still has the performance cost of reflection!
// It's just a bit cleaner than casting from object.
return Activator.CreateInstance<T>();
}
Rule of thumb: Only use Activator.CreateInstance
when you have no other choice—when the type is truly unknown until runtime.
Choosing Your Method: A Comparison
Let's summarize the main approaches in a table to make the choice crystal clear.
Method | When to Use | Performance | Compile-Time Safety |
---|---|---|---|
new() (Target-Typed) | Default choice in modern C# (9+) when the type is known. | Excellent (fastest) | Excellent |
new Type<T>() (Classic) | When the type is known, especially in older C# versions. | Excellent (fastest) | Excellent |
new T() with where T : new() | Inside a generic method/class to create an instance of the type parameter T . | Excellent (fastest) | Excellent |
Activator.CreateInstance() | When the type is only known at runtime (e.g., from a string name). | Poor (slowest) | None (returns object , requires casting) |
Advanced Scenarios: Compiled Expression Trees
For those in high-performance library development, there's a middle ground between the speed of `new()` and the flexibility of `Activator`. You can use `System.Linq.Expressions` to build a factory delegate at runtime and then cache it.
The first call is slow (as it involves reflection to build the expression), but every subsequent call is nearly as fast as a direct `new()` call. This pattern is great for dependency injection containers or object mappers that repeatedly create instances of the same types.
// A simplified example of a cached factory
private static readonly ConcurrentDictionary<Type, Func<object>> _factories = new();
public object CreateFast(Type type)
{
Func<object> factory = _factories.GetOrAdd(type, t =>
{
// Build an expression tree: () => new TheType()
var newExpression = Expression.New(t);
var lambda = Expression.Lambda<Func<object>>(newExpression);
return lambda.Compile(); // Compile it into a delegate
});
return factory(); // Invoke the super-fast, cached delegate
}
This is an advanced technique, but it's crucial to know it exists for performance-critical dynamic instantiation.
Key Takeaways & Conclusion
Choosing how to instantiate a generic class isn't about finding one single "best" way, but about picking the right tool for the job.
- For everyday coding (C# 9+): Use target-typed
new()
. It's clean, fast, and safe. - Inside your own generics: Use the
where T : new()
constraint to enable a type-safe and performantnew T()
. - For dynamic, runtime-driven logic: Use
Activator.CreateInstance
, but be aware of its performance and type-safety drawbacks. - For high-performance dynamic logic: Consider caching compiled expression tree delegates to get the best of both worlds.
By understanding these different approaches and their trade-offs, you can write C# code that is not only correct but also more readable, robust, and performant. Happy coding!